S.W.A.T Rules

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S.W.A.T Rules

Post  AbnormalMAN1 on Sun Jan 16, 2011 9:04 pm

Notice some rules may be a repeat from overall can rules.[b]

Rules:
1. During S.W.A.T practice you are under the S.W.A.T CO's command. You do as he/she say's and only he/she.
(Unless told differently in game)

2. As a S.W.A.T member you are able to use higher grade weapons.(M4, Sniper, ect.) But with this ability, you must be able use them correctly and at the right time.(Dont run in a building firing a M4 randomly)

3.S.W.A.T members must be able to drive a patrol car correctly.

4.Just because your a S.W.A.T member doesn't mean your above the law(and rules of patrol) When your not with S.W.A.T your just another patrol officer.

5.Gernades are OFF limits to all ranks. DONT PICK THEM UP

6. During a Code 3 situation, if S.W.A.T is called, report to the PD. A S.W.A.T transport unit will arrive to bring you in.

7. If you have a shot on a suspect, you MUST ask or wait for premisson to fire by the Cop CO.(or S.W.A.T CO)

8. S.W.A.T is a close nit family. We watch each others back and dont go lone wolf. Make sure you partners are safe , as they will you during any situation.

9.DO NOT ask if your friend can join S.W.A.T. All cadets must be slected by a CO

10. The T in S.W.A.T stands for TATICS. Use that skill all the time in any situation, Code 1 or Code 3, and you will come out on top.


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